Joshua Stoner

Writing

Ch 0 — I Gave Claude a Brain March 2026

What happens when you give an AI persistent memory and use it every day for a month. The discoveries, the failures, and the moments it started surprising me.

Overview Build in public
Ch 1 — Why Memory Changes Everything March 2026

The shift from stateless conversations to persistent context—and what it actually feels like week by week. Stopped repeating myself. Then it started anticipating. Then it started noticing things.

Memory Week-by-week
Ch 2 — The Architecture March 2026

Three memory layers, plain-file architecture, naming conventions, and the mechanisms that keep a growing system from turning into a junk drawer.

Architecture File design
Ch 3 — The Agents March 2026

23 specialized agents, model-tier assignments, orchestration patterns, and the safety layers that keep autonomous execution from going sideways.

Agents Orchestration
Ch 4 — What This Actually Means April 2026

What a month of building revealed about AI as infrastructure, the gap between specification and reality, and why memory compounds while statelessness doesn’t.

Reflection Infrastructure
Ch 5 — When Your AI Starts Thinking For You May 2026

Rules that fire on their own. A twin that drafts in my voice. And the bright line I drew around unreviewed external action.

Agents Boundaries
Ch 6 — When Your AI Improves Itself June 2026

The feedback loop that reads the AI’s own failure record and proposes structural fixes to the agents that underperformed—and why the judgment stays manual.

Self-improvement Agents
Give Your AI a Memory April 2026

The real architecture of stonerOS—three memory layers, 23 agents, 21 hooks, plain markdown files. No database. No vector store. Two months of iteration documented honestly.

AI Systems Personal tooling
Bring Your Own AI April 2026

What happens when your personal AI system is better than the one your company gives you. BYOD happened because personal devices were better—the same forcing function is building with AI.

Opinion Future of work
What My AI Taught Me About Myself March 2026

I pointed my AI memory system at my own phone data—browsing history, app usage, photos, reminders. The patterns it surfaced were things I already knew but had never quantified.

Personal essay Data & identity
When a Builder Does L&D March 2026

The gap between the people who build AI tools and the people who teach others to use them—and why the most important AI skill isn’t prompting, it’s evaluating.

L&D + AI Opinion
I Made an EP with AI December 2025

A 7-track alt-R&B EP written and produced in four days via prompt engineering. All lyrics mine. The same skills that power stonerOS, applied to music. Listen on the page.

Creative AI Prompt engineering
I Had the Writing. I Didn't Have the Production. May 2026

Can't sing. Don't play anything. Made a 7-track EP anyway. On the gap between skills and mediums—and how stonerOS closed the same gap for thinking.

Creative AI Reflection
The Learning Reset April 2026

Every L&D team built the same prompt library. Here’s what actually needs to change about how we teach people to work with AI—and why the cheatsheet was never the ceiling.

L&D + AI Opinion
Five Months of Building April 2026

Five months between jobs. A memory system, two native apps, an EP, and a writing practice. What the output actually looks like when you stop optimizing for a manager and start building on your own terms.

Essay Build in public
How I Figure Out What I Think April 2026

The value isn’t in what the AI knows. It’s in what you discover when you have to explain yourself precisely to something that listens.

Personal essay AI dialogue
Building Got Easy. Taste Didn't. May 2026

AI commoditized creation. Knowing what to build, and how it should feel, still costs something. The curation is the work the tool doesn’t do.

Design Craft
Who Built klikWheel July 2026

I shipped an iOS app using AI agents as the team—not “AI-assisted.” Twenty agents, zero merge conflicts, and bugs only a human on-device could catch.

Agents iOS

Work

Performance Feedback Redesign Jul–Oct 2025

A/B tested two feedback formats with 169 participants to diagnose a ceiling effect. Designed a Frequency × Impact matrix and a quadrant-based intervention framework for manager conversations.

A/B testing Data analysis Performance systems
Team Effectiveness Assessment 2023–2024

Replaced a 10+ step manual Qualtrics process with end-to-end Google Workspace automation. One form submission triggers folder creation, template population, a 10-step Zapier sequence, and results delivery.

Apps Script Zapier Systems architecture
Manager-Led AI Enablement 2025

Three-part facilitation guide for managers to lead their teams through AI adoption—before a formal org ask existed. Built for psychological safety with three adoption pathways.

AI adoption Facilitation design Proactive initiative
Conversations That Count Q2 2024–2026

Manager development workshop closing a diagnosed gap in feedback quality. Built around the SBID framework with a paired workbook. Reached ~60–70 managers during significant org change.

Workshop design Manager enablement Behavior change
stonerOS — AI Memory System February 2026–Present

Production AI memory system: 3-layer hierarchy, multi-agent orchestration across three model tiers, automated CI/CD via Claude Code hooks, and staleness surfacing via context injection. Self-initiated, continuously evolving.

AI systems Multi-agent Automation
ClaudeUsage — Menu Bar Tracker March 2026

Native macOS menu bar app in Swift/SwiftUI that tracks Claude Code usage in real time. Plan limits via OAuth2, weekly activity charts, API-equivalent cost analysis (53x ROI), and a 24-hour usage heatmap. Zero-config, light/dark mode.

Swift / SwiftUI API integration Data visualization


How I Work

I pointed my AI memory system at its own git history—38 days, 191 commits, 5+ domains—and mapped what came out. As of March 2026.

Works in Threads, Not Lanes

Every work area feeds the next. Build something, write about it. Writing sharpens positioning. Positioning feeds the job search. Gaps become new things to build.

BUILD → WRITE → JOB → MAINT → BUILD

Build, Then Document

Every building sprint is followed by a cleanup phase. Never builds something and walks away. The documentation cadence is unusually disciplined for solo work.

24% system building → 16% maintenance

Frustration as Fuel

The best creative output follows friction. A conversation about being “too versatile” produced a consulting rate card and an essay. A job rejection produced the entire portfolio.

48% After Dark

Two peaks at nearly equal weight—organized output by day, creative breakthroughs after 10 PM. The biggest writing and building sessions happen late.

24% at 11 AM–1 PM · 22% at 10 PM–2 AM

See the full data portrait →


Skill Areas

AreaEvidence
Instructional designA/B pilot methodology, SBID workshop design, values-mapped facilitation framework
Data analysis169-participant segmentation by job family, location, role; ceiling effect identification; intervention matrix
Systems architectureGoogle Workspace automation, Apps Script, Zapier pipelines; 23-agent AI memory system with model-tier routing
Facilitation designManager workshop with workbook artifact; 3-part AI guide with icebreakers, scripts, and adoption pathways
AI & prompt engineeringstonerOS memory architecture; AI music production via style prompt systems; MCP server development
Proactive ownershipPerfDev pilot, AI guide, and Team Effectiveness automation were self-initiated; Parallels EP written and produced independently
Technical writingAI Brain series, portfolio case studies, content calendar with standalone + sequential arc design
Creative production7-track EP via prompt engineering; remastered as Redux with EQ, bass restoration, loudness normalization

Content Design & Production

Rise Demo — Email Writing Series 2020

An interactive eLearning module built in Articulate Rise 360, combining branching scenarios and clean visual design to teach effective email communication. Part of a multi-part series that achieved NPS ~83. Demonstrates authoring depth in Rise 360 with responsive, learner-centered design.

Articulate Rise 360 eLearning authoring Interactive design Branching scenarios
Keynote Video Animations 2019–2021

Custom animation systems built in Apple Keynote for learning video production—used across the OKRs series (NPS ~100), Equity Compensation program, and Email Writing course. Demonstrates a craft-driven approach to motion graphics using accessible tools, producing results compared to $600–800/min professional vendor output.

Keynote animation Video production Motion graphics Learning content